The Game (1 of 26)
Meet Radd and follow him on his journey through an 8-bit video game.
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Comics 1-31
(Feb-March 2002),
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The Web World (2 of 26)
Radd's life is turned upside down by the discovery that there is existence outside the game.
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Comics 32-49
(March-April 2002),
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Enemy Sprite Preserve (3 of 26)
In this warped little interlude, Bogey joins a sort of commune. Just what
do
minor baddies do for fun?
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Comics 50-55
(April 2002),
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Itty Bitty's Diner (4 of 26)
Radd and Bogey chill out at their server's most righteous hangout.
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Comics 56-74
(May/August 2002),
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Radd's Job (5 of 26)
Radd becomes a productive member of society and rakes in big bucks.
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Comics 75-85
(Aug.-Sept. 2002),
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Sheena's Job (6 of 26)
Sheena becomes a productive member of society and rakes in big bucks.
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Comics 86-100
(Sept.-Oct. 2002),
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The Apartment (7 of 26)
In the worst pairing since the Odd Couple, Radd and Bogey become roommates, while Sheena faces some ethical dilemmas.
Comics 101-115
(Oct. 2002),
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Fourth Wall Week (8 of 26)
Another wacky interlude that has no bearing on the story.
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Comics 116-120
(Oct. 2002),
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Playland (9 of 26)
Frustrated with working class life, Radd attempts an escape into another game.
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Comics 121-152
(Nov. 2002),
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Repercussions (10 of 26)
Radd wanders down a dangerous path, reminiscent of an afterschool special.
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Comics 153-167
(Dec. 2002),
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Freedom and Imprisonment (11 of 26)
Radd sad. Bogey happy. Sheena sad. Puzzle sprites happy.
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Comics 169-189
(Jan. 2003),
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Ninja Battle (12 of 26)
Radd faces the wrath of a discount ninja. Mortal Kombat gag included.
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Comics 190-215
(Feb. 2003),
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Fourth Wall Week II (13 of 26)
Another spooky step on the path to insanity.
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Comics 216-220
(Mar. 2003),
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Ninja Battle II (14 of 26)
Kobayashi returns to claim his revenge. Wonder if he gets it?...
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Comics 221-240
(Mar. 2003),
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Off to See the Seer (15 of 26)
Radd and co. explain their dilemma to the Seer.
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Comics 241-270
(Apr.- May 2003),
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Gametime (16 of 26)
Following the Seer's orders, the heroes begin their new quest.
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Comics 271-305
(June. 2003),
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A Night on the Town (17 of 26)
Radd and Bogey go cruising for chicks.
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Comics 306-314
(July 2003),
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Final Legacy II (18 of 26)
The gang enters yet another game.
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Comics 315-339
(Aug. 2003),
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When Crystal Met Gnarl(19 of 26)
Shady deals behind closed doors.
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Comics 340-352
(Sept. 2003),
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Kid Radd 2 (20 of 26)
It had to happen.
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Comics 353-current
(Oct. 2003),
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Radd vs. Gnarl (21 of 26)
And this had to happen, too.
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Comics 391-410
(Nov. 2003),
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IB, QB, & GI (22 of 26)
These guys just rock.
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Comics 411-420
(Dec. 2003),
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Fourth Wall Week III (23 of 26)
Don't even try to fit these strips into the "real" story.
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Comics 421-425
(Sept. 2003),
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Slime Time (24 of 26)
Slime and time rhyme. Hey, "rhyme" rhymes with time, too!
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Comics 426-459
(Dec-Jan. 2004),
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Mofo (25 of 26)
Another interesting game is explored.
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Comics 460-495
(Feb-Mar. 2004),
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Meltdown (26 of 26)
Bad stuff happens. Very bad stuff.
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Comics 496-current
(Apr. 2004),
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