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"SINCEREST FORM OF FLATTERY"

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This is all fascinating, but what's it got to do with this "Chimera Point?"
We're getting there.
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Let me jump in on this: You see, I was the first to suggest taking not only sprites from games, but as many non-sentient objects as possible.
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"I developed techniques to dismantle simple items to their code, and then re-assemble them into new forms. We cleared out many games to make building material."
Watch Full Metal Alchemist.
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"Imitating the types of scenery we had witnessed in our games we built Protos, modeled after a human city. Unfortunately, the resemblance was superficial - I think."
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Kid Radd ©2004 by Dan Miller
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