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"THE MECHANICS OF GAME OVER"

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If a sprite's code is damaged, it faces deletion. But typical sprite "fighting" doesn't damage code, merely changes variables and triggers subroutines - including the "death" subroutine.
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Usually when a sprite "dies," it goes into a sort of stealth mode, with many of its variables turned off. It becomes temporarily invisible and intangible to other sprites.
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At that point, the game usually retrieves the sprite and stores it until it's next needed. But of course, we're outside of our games now, so that doesn't happen.
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Like a ghost, the sprite is left to wander among us, able to see yet never interact with its friends. It must be a sad, lonely existence.
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That... stupid... lucky... sunova...
Er... what?
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Oh, nothing. I just have an active imagination.
You know, I'd rather not ask.
Undoubtedly the lowest this strip has stooped.
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Kid Radd ©2004 by Dan Miller
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