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"KING OF PAIN"

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The player fears nothing as he steers Radd through the perils of his game.
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After all, it's Radd who has to suffer, not the player.
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The player feels all the excitement of the adventure, while Radd feels all the pain.
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Pretty sweet deal, huh?
Not for me!
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Kid Radd ©2002 by Dan Miller
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